⬥ Character-Design ⬥
The game let the player explore six regions.
Each people has its own range of shapes and colors.
Each character were based on the same rig and had to have the same proportions.
Masks are the region’s signature and work in pairs.
Archipelago and desert are round.
Swamp and forest are square.
Mountain and mine are triangle.

⬥ LookDev ⬥

⬥ Color-Key ⬥

⬥ Costumes Intention ⬥

⬥ Regions Intention ⬥

⬥ Swamp region ⬥

⬥ Forest region ⬥

⬥ Desert and montain region ⬥

⬥ Archipelago region ⬥

⬥ Modular architectures ⬥

⬥ Desert habitations ⬥

⬥ Geology and minerals ⬥

⬥ Mine habitations ⬥

⬥ Forest infestation ⬥
