⬥ Puzzle-Game ⬥
Explore archipelagos, turn islands, find your way to bring letters to the inhabitants.
The game focuses on a unique mechanics: turning blocks of environment. Each of the nine levels explores the potential of this idea. What happens if several islands rotate together around the same pivot point? How can principle be used in verticality with floors?
The experience is intentionally short and the puzzles are simple to invite a novice audience to discover the medium of the video game.
⬥ Download images here ⬥
⬥ Creative Process ⬥
The game is largely inspired by the aesthetics and minimalist gameplay of games like “Monument Malley” or “Carto”. The gameplay of Little Postman focuses solely on the transformation of Level-Design. This game is a personal exercise that I gave myself to learn how to communicate to the players simple game mechanics in a non-verbal way. It was also an opportunity to improve my knowledge of programming and try to bring together different know-how in a unique project.